Athanas (the Dragonborn) (
thalmorborn) wrote2012-10-16 08:08 pm
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exitvoid, PLEASE fill this out.
Athanas is a really quite loathsome elf, with really quite loathsome habits. This is where you tell me how loathsome he is allowed to be to your character!
Please copy/paste and fill out the form below in comments! Be minded that I'll probably ask individually before each instance anyhow, but it's still good to have a framework of reference.
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Athanas is a really quite loathsome elf, with really quite loathsome habits. This is where you tell me how loathsome he is allowed to be to your character!
- Violence: Pretty simple: Is Athanas allowed to hurt your character? And is he allowed to hurt them from stealth--that is, hurt them without them knowing (at least immediately) whodunit? Since he is a stealthy, stealthy elf.
- Flirtation
: Athanas is flirtatious and promiscuous; how far can he take this before it makes you uncomfortable? Can he outright proposition your character sexually, or should he just leave it at silly flirting?- Theft
: Being a member in good standing of the Thieves' Guild, Athanas steals things. Especially in Exitvoid, especially at first, he's going to stick to small, unimportant things--things that can be used to pick locks and food/spare change exceptionally--but he gets greedy. So basically, can Athanas steal from your character? If so, what kinds of things--cheap/unimportant, moderately valuable, very valuable/high sentimental value? And do note that while I am far from adverse to having Athanas see consequences for his actions, I would like consequences to be proportionate (e.g. no holy hell over a stolen cracker) and also to remind that as a professional thief, he is not often or easily caught.- Manipulation
: How okay is it for Athanas to fuck with your character's head? He can do this in two basic ways. The first way is mundane lying, trickery, and treachery that anyone with a clever tongue can do. The second way...- Illusion
: ...Involves magic. Athanas has access to three mind-altering spells: Calm, Fear, and Fury. When cast on another being, Calm renders them passive and docile, halting any aggression towards anything else, for a short while. When cast on another being, Fear causes the target to run away in fear, to hide and cower, for a short while. When cast on another being, Fury causes the target to fly into a berserker rage, attacking anything around them regardless of friend or foe (including the caster if the caster is not careful). All of them will wear off soon and the person cast on will resume normal behavior. All of them can be resisted by someone with high mental fortitude. Relatedly...- Poison
: He can poison people in ways that affect their behavior--he can use the Fear and Fury effects in poisons. Is it okay for him to do this to your characters? He can also use poisons to simply hurt characters, is this okay or should he just stay far away from anything your character might wish to consume?
Please copy/paste and fill out the form below in comments! Be minded that I'll probably ask individually before each instance anyhow, but it's still good to have a framework of reference.
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Violence?: Fine with minor injuries; for major/fatal, please contact me first.
Flirtation?: Sure. Um, as much as he wants, I guess?
Theft?: Yes. Within reason, pretty much anything can be taken.
Mundane Manipulation?: Yep
Illusion?: Ummm. Peeta goes through these extreme states naturally due to PTSD stuff and brainwashing etc etc. So I'd be fine with the spells if you think they'd work, but I do believe his mind has become much more resistant to external influences. So we can probably chat about it if it comes up?
Poison?: I'm fine with any of these, but please contact me to chat about it first due to aforementioned mental issues for poor Peeta.
Thanks!
no subject